This part of the level was handed over to me from design blockout and I took it all the way to the finish. This area was the first level that I got to work on during my time on Jedi Survivor and I was very lucky to have gotten the chance to work on both organic and hard surface areas. This area is also very special to me because there's a bit of the place I call home right now Texas and the rocks were all made from reference and scan I took myself throughout a couple of trips I took here. This area was also the first arted (if not one of the first) caves made for the game and it guided the look of a good portion of the rest of the caves made thanks to the rock/cave set created.
All of the rocks seen here sculpted and created by me (except for the smaller debri rocks on the ground). Take a look at my sculpts and assets page to take a closer look at those.
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Design Blockout: Martin Badowsky
Concept Art: https://www.artstation.com/liammacdonald
Lighting: https://www.artstation.com/mattcooke
VFX:
https://www.artstation.com/nfaithhui
VFX team.
Destruction: Sean Mulqueen
Environment Art Lead: https://www.artstation.com/davidhenchey
Collision: Collision team
Art Directors:
https://www.artstation.com/pombero
& Chris Sutton
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Check out my asset breakdowns for this environment here:
https://www.artstation.com/artwork/496Oy2
and here:
https://www.artstation.com/artwork/vDEP1A
Captured straight from a shipped build of the game.
The space was handed over to me from the designer BSP blockout over to me to take to finish