These are images that represent areas where I had a good hand at working on. I must emphasize that this map was a TEAM effort and for the most part not everything was done by a single artist.
I was mainly responsible for: texturing most of the sangheli architectural pieces (+ half the rocks?) as well as setdressing, using a texture layering system and set up the materials for blending. A large amount of textures were re-used from the campaign as well. On the desert side I did setdressing of area pictured and made sure it played nicely. For the homebases I did the dirt pass / moss pass painting. Mattias Kylen and Liz Kirby provided me with a lot of awesome textures to use!
My attempt to credit everyone who worked on the map...:
Lead: Mattias Kylen
Artists, Designers, and Lighters: Patrick Wren, Liz Kirby Diaz, Ryan P, Oliver Regueiro, Kevin Dalziel, Kenny M, Ignacio Guajardo Unanue, Ben Nicholas, Aenok Oh, Nicolas Sparth Bouvier, Ben Laidlaw, Justin, BJ, Connor McCampbell,Jeremy