Halo 5 - Attack on Sanctum

These are images that represent areas where I had a good hand at working on. I must emphasize that this map was a TEAM effort and for the most part not everything was done by a single artist.
I was mainly responsible for: texturing most of the sangheli architectural pieces (+ half the rocks?) as well as setdressing, using a texture layering system and set up the materials for blending. A large amount of textures were re-used from the campaign as well. On the desert side I did setdressing of area pictured and made sure it played nicely. For the homebases I did the dirt pass / moss pass painting. Mattias Kylen and Liz Kirby provided me with a lot of awesome textures to use!
My attempt to credit everyone who worked on the map...:

Lead: Mattias Kylen
Artists, Designers, and Lighters: Patrick Wren, Liz Kirby Diaz, Ryan P, Oliver Regueiro, Kevin Dalziel, Kenny M, Ignacio Guajardo Unanue, Ben Nicholas, Aenok Oh, Nicolas Sparth Bouvier, Ben Laidlaw, Justin, BJ, Connor McCampbell,Jeremy

Multiple people had a hand at the statue. The statue proved to be a starting point for me to have a good ivy root workflow for the whole map as well as "mossifying" a lot of props.

Multiple people had a hand at the statue. The statue proved to be a starting point for me to have a good ivy root workflow for the whole map as well as "mossifying" a lot of props.