These level shots represent a TEAM effort. In Tunnel I was responsible for a wide range of tasks including: setdressing, materials, modeling of the white hero building, modeling of some props and modular assets, and taking the level to a finish while keeping it within our VR performance limits. I received the level in blockout from the designers and Jerome Platteaux. The level was fully lit by Jerome Platteaux. A lot of the props and buildings by other artists and some materials I outsourced as well.