Robo Recall - Old Town

These level shots represent a TEAM effort. In Tunnel I was responsible for a wide range of tasks including: setdressing, materials, modeling of the white hero building, modeling of some props and modular assets, and taking the level to a finish while keeping it within our VR performance limits. I received the level in blockout from the designers and Jerome Platteaux. The level was fully lit by Jerome Platteaux. A lot of the props and buildings by other artists and some materials I outsourced as well.

Created the balustrade set HP/LP models and texture along with broken version of sidewalk. Brick base textures provided by the gametextures guys

Created the balustrade set HP/LP models and texture along with broken version of sidewalk. Brick base textures provided by the gametextures guys

Substance mat. Fun little idea I had about having a basketball court in game which proved to be a fun side game

Substance mat. Fun little idea I had about having a basketball court in game which proved to be a fun side game

Base textures provided by Christoph Schindelar. I created the vertex paint/parametrized shader for use in level

Base textures provided by Christoph Schindelar. I created the vertex paint/parametrized shader for use in level