Jedi Survivor - Shattered Moon - Automated Forge p2

I was the point environment artist for half of planet Shattered Moon. The level was handed over to me from design blockout and I took it all the way to the finish. (except where noted under one of the images here). This area was fun as it started off by me creating an art blockout based on what design had roughly put in there. The area was a bit challenging at first because as you can see from the blockout there were a lot of things that were hard think of a way to make work but it all worked out in the end. Luke went in to do a concept based on my initial art pass blockout and then I took that back and finished it off. Huge huge props to Sam for really making this area's lighting HOT!
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Design Blockout: Mike Hurst & Brandon Yuan

Concept:
https://www.artstation.com/lsuzumoto
https://www.artstation.com/terraformstudios

Lighting: https://www.artstation.com/samsantillo

VFX:
https://www.artstation.com/misterbil
https://www.artstation.com/kirkork

Skybox:
https://www.artstation.com/kuroe702
Collision: Patrick Thomas

Also setdressed using a few different assets created by a few different artsits in the studio but most notably here by Dave Miragliotta

Textures: I used a mix of textures to map my assets created by myself and:
https://www.artstation.com/benarmstrongart
https://www.artstation.com/polycrunching
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Big thanks to the tech art team (Adam Perin and co) for the optimization/streaming support here.
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Environment support where noted (Thank you Paul for coming in to help during the middle of production when it looked like I had way too much on my plate):
https://www.artstation.com/heckythump
Environment Art Leads:
https://www.artstation.com/kxiro79
https://www.artstation.com/billymatjiunis
Art Directors:
https://www.artstation.com/pombero
& Chris Sutton

Building furthest to the left edge of the image by Paul Hesketh

Building furthest to the left edge of the image by Paul Hesketh

Building furthest to the back left by Paul Hesketh

Building furthest to the back left by Paul Hesketh

I did an initial art pass on this one with mostly finished walls and floor. I handed over to Paul Hesketh for him to do a pass later and then I came in at the end to polish.

I did an initial art pass on this one with mostly finished walls and floor. I handed over to Paul Hesketh for him to do a pass later and then I came in at the end to polish.

For the left image: I did an initial art pass on this one with mostly finished walls and floor. I handed over to Paul Hesketh for him to do a pass later and then I came in at the end to polish.

For the left image: I did an initial art pass on this one with mostly finished walls and floor. I handed over to Paul Hesketh for him to do a pass later and then I came in at the end to polish.

For the middle image: I did an initial art pass on this one with mostly finished walls and floor. I handed over to Paul Hesketh for him to do a pass later and then I came in at the end to polish.

For the middle image: I did an initial art pass on this one with mostly finished walls and floor. I handed over to Paul Hesketh for him to do a pass later and then I came in at the end to polish.

The level was handed over to me from design blockout and I took it all the way to the finish. Blockout by Mike Hurst seen here.