Jedi Survivor - Shattered Moon - Superstructure Fabricators

I was the point environment artist for half of planet Shattered Moon. The level was handed over to me from design blockout and I took it all the way to the finish (except where noted under one of the images here). For a lot of this area there were a few overarching concepts of how Shattered Moon should look but no 1:1 concepts for this area in particular so I had to come up with a look based on those overarching concepts and create an exterior kit to be used in these areas as well as re-using some assets from myself and Dave Miragliotta to fit within our production timeline. Towards the end Luke was able to come in and give me some concept support with some paintovers.
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Design Blockout: Mike Hurst & Brandon Yuan
Concept:
https://www.artstation.com/lsuzumoto

Lighting: https://www.artstation.com/samsantillo
VFX:
https://www.artstation.com/misterbil
https://www.artstation.com/kirkork

Skybox: https://www.artstation.com/kuroe702

Textures: I used a mix of textures to map my assets created by myself and:
https://www.artstation.com/benarmstrongart
https://www.artstation.com/polycrunching

Big thanks to the tech art team (Adam Perin and co) for the optimization/streaming support here.
Collision: Patrick Thomas
Environment Art Leads:
https://www.artstation.com/kxiro79
https://www.artstation.com/billymatjiunis
Art Directors:
https://www.artstation.com/pombero
& Chris Sutton