Jedi Survivor - Shattered Moon - Automated Forge Exterior

I was the point environment artist for half of Shattered Moon planet. The level was handed over to me from design blockout and I took it all the way to the finish. For a lot of this area there were a few overarching concepts of how Shattered Moon should look but not 1:1 concepts for this area in specific so I had to come up with a look based on those overarching concepts and create an exterior kit to be used in these areas. Towards the end Luke was able to come in and give me some concept support with some paintovers.
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Design Blockout: Mike Hurst & Brandon Yuan
Concept:
https://www.artstation.com/lsuzumoto
https://www.artstation.com/terraformstudios

Lighting: https://www.artstation.com/samsantillo
VFX:
https://www.artstation.com/misterbil
https://www.artstation.com/kirkork
Skybox: https://www.artstation.com/kuroe702
Also setdressed using a few different assets created by a few different artists in the studio but most notably here by Dave Miragliotta
Textures: I used a mix of textures to map my assets created by myself and:
https://www.artstation.com/benarmstrongart
https://www.artstation.com/polycrunching
Collision: Patrick Thomas
Big thanks to the tech art team (Adam Perin and co) for the optimization/streaming support here.
Environment Art Leads:
https://www.artstation.com/kxiro79
https://www.artstation.com/billymatjiunis

Art Directors:
https://www.artstation.com/pombero
& Chris Sutton

Video captured directly in-game using photo mode

Video captured directly in-game using photo mode

Area passed on to me from designer blockout stage as shown by Mike Hurst and I took it all the way to the finish.