Jedi Survivor - Chamber of Duality

The level was handed over to me from design blockout/rough art blockout that was later changed due to gameplay requirements and I took it all the way to the finish. This was the first Meditation Chamber created for the game and a lot of assets here especially the gameplay focused ones such as the orb holders and interactable bridge that I made all got used throughout most of them. A few textures and models by Dave Miragliotta and Bryce Houska.
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Koboh bramble set by (the purple looking crystal walls):
https://www.artstation.com/kevinquinn
Design Blockout: Design team
Concept Art: https://www.artstation.com/gabe-11
https://www.artstation.com/russells033
Lighting: https://www.artstation.com/mattcooke
VFX: VFX team.
Collision: Collision team
Art Directors:
https://www.artstation.com/pombero
& Chris Sutton

Environment Art Lead:
https://www.artstation.com/davidhenchey

captured in-game with photo mode on an ultra wide monitor