The level was handed over to me from design blockout and I took it all the way to the finish. This one was the first Meditation Chamber created for the game and a lot of assets here especially the gameplay focused ones such as the orb holders and interactable bridge that I made all got used throughout most of them.
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Design Blockout: Design team
Concept Art: https://www.artstation.com/gabe-11
Russell Story
Lighting: https://www.artstation.com/mattcooke
VFX: VFX team.
Collision: Collision team
Environment Art Lead:
https://www.artstation.com/davidhenchey
Art Directors:
https://www.artstation.com/pombero
& Chris Sutton
A few assets and textures by Dave Miragliotta (the triangle shaped wall, some stone trim textures, and the Koboh cube asset mainly).
The koboh bramble/crystals by Kevin Quinn.
Showing the movement in the scene. The big koboh meditation chamber drums I animated to give the scene some life.