I came over towards the end of the project to help out in Lucrehulk to take over this space handed over from un-textured art sheet to finished art. Before and after of artsheet to finished art at the bottom of page to better understand at what point the level was handed over to me at the bottom of page. This was a unique level for me as it gave me the challenge of having to cover a lot of space with finished art in a short amount of time as this was towards the end of production so there was a lot of time management required on my end to get this one done.
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Art sheet (untextured model and layout of the scene) by my lead:
https://www.artstation.com/billymatjiunis
Lots of props/assets/textures I setdressed with were created by Billy (linked above) and others in the environment art team including but not limited to:
https://www.artstation.com/benmendoza
https://www.artstation.com/melissacardona
https://www.artstation.com/merrittfilban
& Greg Prior
Lighting: https://www.artstation.com/hansooim
Concept Art: https://www.artstation.com/grushing
https://www.artstation.com/lsuzumoto
VFX: https://www.artstation.com/misterbil
Art Directors:
https://www.artstation.com/pombero
& Chris Sutton
Designer: Chris Voss
Collision: Collision team
captured in-game using photo mode
Before and after of artsheet to finished art to better understand at what point the level was handed over to me. Same for the other Lucrehulk spaces I worked on.