Lucrehulk - Bedlam Raiders Village - p2

I came over towards the end of the project to help out in Lucrehulk to take over this space handed over from un-textured art sheet to finished art. This was a unique level for me as it gave me the challenge of having to cover a lot of space with finished art in a short amount of time as this was towards the end of production so there was a lot of time management required on my end to get this one done. Before and after of the artsheet to finished art on part 3 of the Lucrehulk series of my posts.
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Art sheet (untextured model and layout of the scene) by my lead:
https://www.artstation.com/billymatjiunis

Lots of props/assets/textures I setdressed with were created by Billy (linked above) and others in the environment art team including but not limited to:
https://www.artstation.com/benmendoza
https://www.artstation.com/melissacardona
https://www.artstation.com/merrittfilban
& Greg Prior
Lighting: https://www.artstation.com/hansooim
Designer: Chris Voss
Concept Art: Concept team
VFX: VFX team.
Collision: Collision team
Art Directors:
https://www.artstation.com/pombero
& Chris Sutton

Captured directly from a shipped build of the game in photo mode