Jedi Survivor - Lucrehulk - Bedlam Raiders Village

I came over towards the end of the project to help out in Lucrehulk to take over this space handed over from un-textured art sheet to finished art. This was a unique level for me as it gave me the challenge of having to cover a lot of space with finished art in a short amount of time as this was towards the end of production so there was a lot of time management required on my end to get this one done.
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Art sheet (untextured model and layout of the scene) by my lead:
https://www.artstation.com/billymatjiunis

Lots of props/textures I setdressed with were created by Billy (linked above) and others in the environment art team including but not limited to:
https://www.artstation.com/benmendoza
https://www.artstation.com/melissacardona
https://www.artstation.com/merrittfilban
& Greg Prior
Lighting: https://www.artstation.com/hansooim
Concept Art: https://www.artstation.com/grushing
https://www.artstation.com/lsuzumoto
VFX: https://www.artstation.com/misterbil
Art Directors:
https://www.artstation.com/pombero
& Chris Sutton
Designer: Chris Voss
Collision: Collision team