Jedi Survivor - Materials

Here are a few of the materials I created during my time on Star Wars Jedi Survivor for use in various levels but most notably for use in Jedi Mediation Chambers and Shattered Moon.
I both textured and modeled in this project so a lot of my process involved re-use of my own modeling and creating a tileable all processed through Substance Painter. Worth noting that I had zero time to do a 2nd pass on any of these materials so yeah these are all 1st and final passes hehe.
A few base tilers used in the creation of these were blended in here from our large base tiler texture library.
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Environment Art Leads:
https://www.artstation.com/kxiro79
https://www.artstation.com/billymatjiunis
https://www.artstation.com/davidhenchey

Art Directors:
https://www.artstation.com/pombero
& Chris Sutton

Materials made for use in Jedi mediation chambers

Materials made for use in Jedi mediation chambers

Only changed the albedo for this one to save on texture memory

Only changed the albedo for this one to save on texture memory

Most all of my materials were created in Maya baked to a plane. I used this method because I both model and texture in this project. So as I am modeling there are parts that easily break out to create a texture.

Most all of my materials were created in Maya baked to a plane. I used this method because I both model and texture in this project. So as I am modeling there are parts that easily break out to create a texture.

And here are some of the materials used in Shattered Moon

And here are some of the materials used in Shattered Moon

Most all of the materials in Shattered Moon had tint/color variations. In some cases such as this one a small mask was used to independently change values to certain sections

Most all of the materials in Shattered Moon had tint/color variations. In some cases such as this one a small mask was used to independently change values to certain sections

A few more of these simpler materials I made since a lot of detail was just modeled out.

A few more of these simpler materials I made since a lot of detail was just modeled out.

I also used a packed "bevel sheet". I used this in quite a few assets in Shattered Moon to save on individual baked assets and aligned UV's to this to create a baked look in places where I didn't just bevel edges. Saved on texture mem!

I also used a packed "bevel sheet". I used this in quite a few assets in Shattered Moon to save on individual baked assets and aligned UV's to this to create a baked look in places where I didn't just bevel edges. Saved on texture mem!

Here I showcase the vertex blend setup . The vertex color was blended with a noise texture to get more resolution than just the limited vertex color mask.