Jedi Survivor - Smuggler's Tunnel in-game Assets

All assets shown here created by me. Rendered in-engine.
For the texturing I baked out RGB masks in Substance Painter and used Megascan tilers for the micro tileable texture that closely resembled the reference that I took out here in Texas (be sure to check out the sculpts post for more on that and the process).
Thanks to Tom Bentkowski for the lighting level I used to light these assets.
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Enviornmnet Art Lead:
https://www.artstation.com/davidhenchey
Art Directors:
https://www.artstation.com/pombero
& Chris Sutton

Desaturated and tuned the RGB mask in this whole rock set for use in the Jedi Meditation temple I made

Desaturated and tuned the RGB mask in this whole rock set for use in the Jedi Meditation temple I made

Laser cut stone set for use in the spline tool to cut tunnels in the Koboh caves

Laser cut stone set for use in the spline tool to cut tunnels in the Koboh caves

Putting the cave kit to use as seen in-game in Smuggler's Tunnel. Getting the big rocks I made placed to get the big shapes in first, adding some color breakup with the red tarp to give the player a focal point and then adding small rocks/props+ decaling.

Laser cut set in action. All tied together with decal love at the end. Most of the decals I setdressed with were created by other artists in the team.

Example of some of the channel packed masking I baked out of Substance Painter. Same Smart Material was ran through all of the cave rocks

Example of some of the channel packed masking I baked out of Substance Painter. Same Smart Material was ran through all of the cave rocks

Go check out the sculpts and process:
https://www.artstation.com/artwork/496Oy2

Go check out the sculpts and process:
https://www.artstation.com/artwork/496Oy2