All assets shown here created by me. Rendered in-engine.
For the texturing I baked out RGB masks in Substance Painter and used Megascan tilers for the micro tileable texture that closely resembled the reference that I took out here in Texas (be sure to check out the sculpts post for more on that and the process).
Thanks to Tom Bentkowski for the lighting level I used to light these assets.
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Enviornmnet Art Lead:
https://www.artstation.com/davidhenchey
Art Directors:
https://www.artstation.com/pombero
& Chris Sutton
Putting the cave kit to use as seen in-game in Smuggler's Tunnel. Getting the big rocks I made placed to get the big shapes in first, adding some color breakup with the red tarp to give the player a focal point and then adding small rocks/props+ decaling.
Laser cut set in action. All tied together with decal love at the end. Most of the decals I setdressed with were created by other artists in the team.

Go check out the sculpts and process:
https://www.artstation.com/artwork/496Oy2