Jedi Survivor- Shattered Moon - Assets

UV0 I mapped to the tileable painted metal texture. UV1 I baked all of the assets in painter to provide an RGB mask for wear, dirt and subtle grime. In the levels I then used decals to blend these assets nicely and have unique treatment so where an asset broken down here may look more towards the "simpler" end it all gets unique texture information once composed in the level. Decals were incredibly cheap for us so I made sure to scattered them where it made sense to add wear and history to the space.
A large majority of the exterior assets I mapped to textures created by Ben Armstrong, Dave Miragliotta and Connor McCampbell. A few textures by myself and others from the large selection of textures from our asset library. Merritt Fillban made the animated molten steel shader and then Tyler Robinson rigged and animated it.
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Concept:
https://www.artstation.com/lsuzumoto

Environment Art Leads:
https://www.artstation.com/kxiro79
https://www.artstation.com/billymatjiunis

Art Directors:
https://www.artstation.com/pombero
& Chris Sutton

*Charge pod modeled by Luke Suzumoto and later taken in-engine and textured by Paul Hekseth. Cargo container up top by another artist but later replaced.

*Charge pod modeled by Luke Suzumoto and later taken in-engine and textured by Paul Hekseth. Cargo container up top by another artist but later replaced.

Look out for the little * in the image (right). That bit by Ben Armstrong used to construct part of the tower on the right. 
I mapped the textures to Ben Armstrong and Dave Miraglitoa's textures.

Look out for the little * in the image (right). That bit by Ben Armstrong used to construct part of the tower on the right.
I mapped the textures to Ben Armstrong and Dave Miraglitoa's textures.

I mapped assets to textures by Ben Armstrong, Dave Miragliotta, as well as myself. 
I couple of small assets seen on the tower to the right by Ben Armstrong.

I mapped assets to textures by Ben Armstrong, Dave Miragliotta, as well as myself.
I couple of small assets seen on the tower to the right by Ben Armstrong.

Assets with the (*) symbol I extracted and modified from some of Ben Armstrong's assets to create modular ones for my set

Assets with the (*) symbol I extracted and modified from some of Ben Armstrong's assets to create modular ones for my set

Floor set

Floor set

Molten steel bar machine. The bars move upwards throughout level. Yellow molten steel bar material by Merritt Filban.

Molten steel bar machine. The bars move upwards throughout level. Yellow molten steel bar material by Merritt Filban.

Modular set for easy re-usability throughout the map

Modular set for easy re-usability throughout the map

Climb set

Climb set

Example of some of the channel packed masking I baked out of Substance Painter for the Shattered Moon set. Same Smart Material used for all props (with spot hand paint when needed)

Example of some of the channel packed masking I baked out of Substance Painter for the Shattered Moon set. Same Smart Material used for all props (with spot hand paint when needed)