I was the point environment artist for half of Shattered Moon planet. This part of the level was handed over to me from design blockout and I took it all the way to the finish. Right big laser tube and far hard surface triangle shaped building by Dave Miragliotta.
This area was important as this is where you land whenever you travel to Shattered Moon.
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Design Blockout: Mike Hurst & Brandon Yuan
Concept:
https://www.artstation.com/lsuzumoto
https://www.artstation.com/terraformstudios
Lighting: https://www.artstation.com/samsantillo
VFX:
https://www.artstation.com/misterbil
https://www.artstation.com/kirkork
Collision: Collision team
Skybox:
https://www.artstation.com/kuroe702
https://www.artstation.com/giovanimagana
Thank you Giovani for making some of the vista rocks here towards the end of production
Also setdressed using a few different assets created by a few different artists in the studio but most notably here by Ben Armstrong and Dave Miragliotta
Textures: I used a mix of textures to map my assets created by myself and:
https://www.artstation.com/benarmstrongart
https://www.artstation.com/polycrunching
For the top of the landing tower I re-used one of Ben Armstrong's assets which saved me a ton of production time!
Big thanks to the tech art team (Adam Perin and co) for the optimization/streaming support here.
Environment Art Leads:
https://www.artstation.com/kxiro79
https://www.artstation.com/billymatjiunis
Art Directors:
https://www.artstation.com/pombero
& Chris Sutton